After successfully enacting the Dreamlands Excursion Ritual, the group of amnesiacs emerged into the middle of a warcamp, in what appeared to be an enormous cavern, in the Underworld of the Dreamlands. Around them, many humanoids were preparing for war – sharpening weapons, strapping on armour, and sparring. As the group appeared, a group of six of the humanoids were chanting and beseeching Nyarlathotep for aid. Seeing the group, the chanters immediately began praising Nyarlathotep for providing help so quickly. One of the strangers approached the group, and introduced himself as Wilkins, a green-skinned Ghoul of Leng.
Wilkins explained that he and his fellow Ghouls were about to embark on a raid, intended to remove a group of Gugs that have settled into an ancient necropolis, that had formerly been the Ghoul's home. The Ghouls had abandoned the Necropolis several years ago, and despite their fear of Ghouls, the Gug's had decided to lay claim after the abandonment. The Ghouls, once they learned of this, consider the occupation to be a desecration of sacred ground, and are on their way to wipe out the Gugs. However, the Ghouls available for the battle were few in number, and Wilkins was concerned they would not be able to carry the day against the Gugs. Thus, they had turned to Nyarlathotep for aid, and that was when the amnesiacs had arrived.
Seeing this as a clear sign of support from Nyarlathotep, Wilkins asks the group to assist them in the coming conflict. After some questions, Wilkins assured the group that they would not need to be involved in the main battle, but instead, could guard a particular strategic place, named the Plaza of Bones, that would otherwise allow the Gugs to freely move their forces around.
The group, seeing opportunity, asked about the provision of a Royal Ghoul Skull as a reward. Wilkins apologised, saying that there were no Royal Ghouls involved in this endeavour. However, as it happened, the Plaza of Bones contained the mausoleum of Scarcrim Vost, a ghoul prince destroyed many decades ago. A number of the lesser Ghouls gathered around seemed a little offended by this offer, and muttered amongs themselves. When the group asked why, the lesse ghouls mentioned that there had been a theft of a jeweled ghoul queen skull several years ago. Some interrogation revealed that the perpetrator may have been a human.
The group agreed to the bargain, and set out accompanied by Ghouls. Soon, Wilkins led the Ghouls off in another direction, giving the amnesiacs instructions on where to find the Plaza.These instructions were easily followed, and the group soon entered a long, wide hallway, held aloft by pillars containing carvings of various bones and skeletons. The floor was also scattered with many cracked bones, becoming more numerous towards the end of the hall. The perceptive group members quickly discerned there were creatures of bone concealed along the pillars, and so attacked. The serpentine creatures, acoompanied by a Bone Golem, were quickly destroyed by the group, and they advanced down the hall, approaching the main Plaza.
The Plaza of Boines turned out to be a large cavern, with many ancient, dilapidated buildings clustered around its edges, built into the walls. A large, square building dominated the centre of the plaza, but the most striking feature were the literal sea of bones covering the floor like a bony snow drift. As the group approached the mausoleum, a group of Gugs attacked, and the amnesiacs discovered just how dangerous the creatures are, the enormous tooth-filled maws situated where most creatures have heads dealing horrendous wounds to those they bit.
The battle was brief, but vicious, with the Gugs almost winning out. But, in the end, they were put down. The group, anxious to be away before more appeared, approached the square mausoleum. Cailyn spotted the signs of an enchanted trap, and waved everyone back to remove it. Unfortunately, she managed to trigger it instead, and a chilling, spectral hand reached out and rapidly slapped her several times, stealing a large portion of her life essence, and left her severely weakened. River rushed forward, and healed the damage, and some of the weakness.
Searching the now-safe mausoleum, the group were able to quickly locate the skull they required, and left the Dreamlands with it. Along with the skull, the group recovered a strange, flanked rod, with several studs along the handle. This was later identified as a Rod of Lordly Might.
The following night, the group returned to the Dreamlands, this time to hunt down the Wamps. They emerged from the staircase in what appeared to be a square in the middle of a large, abandoned city. No life was initially visible. In fact, instead of weeds growing through the cobbles of the square, Cailyn instead observed what appeared to be carvings of weeds, made from a brittle, yellow ceramic. While puzzling over this, a group of humanoids in civillian clothing rushed howling out of the streets surrounding the square, and attacked the amnesiacs. The creatures looked like corpses, and were heralded by a nauseating stench. As this fetid odour washed over the group, Cailyn and Scorcher were overcome, and spent the ensuing fight retching. Luckily, the creatures appeared to be relatively weak, and the remainder of the group quickly finished them off.
As the group recovered from the brief struggle, several other humanoid creatures, in similar state to those that had attacked, timidly hailed the group. When it was clear they were not an immediate threat, the group spoke to them, and they explained their situation. They related how, over a century ago, this city had been a bustling centre in the Dreamlands named Arventon. Suddenly, on one day, a wave of energy had washed over the city, transforming anything not made of stone into the pale yellow ceramic, including the majority of the inhabitants, both human and animal. For unknown reasons, a handful of the citizens were transformed into the creatures speaking to the group now rather than turned to ceramic. Those creatures also developed a powerful hunger for dead flesh, which they were able to sate in the city's large cemetery, turning it into a giant larder. The citizens 'protected' the cemetery by placing a number of the now-statues around the wrought iron fence, and praying to their inscrutable gods. Despite this protection, several weeks ago, the cemetery became infested by bizarre, corpse-eating beasts, that looked like some sort of union between spiders and bats, with webbed feet. Cailyn recognised the description as matching the wamps they were looking for, and so they asked for directions to the cemetery.
Walking the perimeter of the wrought-iron fence, the group soon spied a break in it, and decided to enter this way. As they moved through the ring of ceramic statues, two of them suddenly animated, and began attacking them. A short struggle ensued, but Taber's bludgeoning fists made quick work of the brittle creatures, and the group continued into the cemetary.
Cailyn was able to find signs of wamp tracks and spore inside the cemetery, and the group were then able to track them down, and came across one of the creatures alone. Ambushing the creature, it called loudly, and soon summoned several of its fellows to the swirling melee. Once again, though, the group was able to dispose of these creatures with little effort. To be sure, they removed several of the red webbed feet from the creatures, and then gave the rest of the corpses to the local inhabitants, and returned to the waking world.
Over the next several days, the group, led by Lekovi, completed their research into all of the remaining Dreamlands gifts locations – the Viscount's Ring, the Captain's Tricorne, the Green Stone Idol, and the Ambassador's Heartstone. Eager to complete these quests, the group rushed through the now-familliar Ritual. Sadly, in their haste, they made several key mistakes in enacting the ritual, and an Animate Dream was spawned, immediately attacking the group. The creature proved clever and resourceful, but the confines of the barge did not allow it quite the freedom to move that the Carvanserai had the Dream Shopkeep, and it was soone dispatched. Before it was put down, however, it had managed to inflict a curse upon Taber, unnoticed to all. When the group attempted to sleep that night, Taber was afflicted by horrifying nightmares throughout the night, and awoke exhausted, his willpower weakened. River was unable to reverse the damage, and required another day to re-prepare his spells to properly remove the affliction, although Taber was able to fight the nightmares off during the second night.